Two warriors stand in grassy hills, looking over the horizon.

We Are Gardens

A remote games studio from developers of games like Journey, Edith Finch, Blaseball, Dustforce, Ashen, Ultima Online and more. We’re named after the games we grow together — lush, living worlds that bring players together to cultivate lasting friendships. Worlds that offer surprising multiplayer experiences and flourish with the help of their communities.

Our upcoming flagship game is a shared fantasy adventure inspired by some of our favorite memories playing online games, particularly moments shared with strangers. Players will find themselves crossing paths in a shapeshifting, unpredictable wilderness filled with mystery and magic, featuring a timeless visual direction and tactile multiplayer play.

It’s the world we want to adventure in every day.

A leap of faith.

Grow With Us

We share a responsibility to care for each other. That means implementing sustainable policies and practices, like competitive and equitable pay across departments, robust benefits and flexible work locations, honest and responsible project planning, and sustainable working hours and restorative time off. People need and deserve real work-life balance, and we all thrive when we can come to work rested and restored.

We’re growing a culture of transparency, collaboration, empowerment and trust. We believe a team composed of diverse voices has the most to say, and we work to identify and hire people from traditionally underserved and overlooked communities. We take care to make room for our teammates’ goals and ambitions, providing training and mentorship to learn new skills and grow into leadership positions.

If you’d like to help us tend the future of online play, please check out our Careers. We’re hiring!

A duel between masters.

Gardeners

Chris Bell
Chris Bell
Chris is cofounder, CEO & Creative Director at Gardens. He is a game designer whose credits include Journey, What Remains of Edith Finch, Sky: Children of the Light, and Way.
Lexie Dostal
Lexie Dostal
Lexie is cofounder and CTO at Gardens. Lexie has over a decade of experience creating videogames as a designer/engineer. He has worked in many different genres, from 2D platformers and first-person shooters, to massively multiplayer AR stage productions. He is best known for co-creating the game Dustforce.
Stephen Bell
Stephen Bell
Stephen is cofounder, CCO, writer and Narrative Director at Gardens. His credits include Blaseball, What Remains of Edith Finch, Where Cards Fall, Sky: Children of the Light, and more.
Roldán Malcon
Roldán Melcon
Roldán is a Senior Engineer at Gardens. Before joining Gardens, Roldán developed and maintained the backend for Blaseball, a massively multiplayer browser game by The Game Band. Other credits include Where Cards Fall, PlexVR, MindLabs, and more.
ma-ko
ma-ko
ma-ko is a freelance artist creating concept art for Gardens’ upcoming flagship game.
Leighton Milne
Leighton Milne
Leighton is Environment Art Lead at Gardens. Leighton previously cofounded A44 Games, where he co-created the action rpg Ashen. Leighton also worked as an artist at Weta Digital and Compulsion Games, with past credits including The Hobbit and The Adventures of Tintin.
Stephanie Stoner
Stephanie Stoner
Stephanie is Lead Character Artist at Gardens. Before joining Gardens, Stephanie worked on Knockout City as an Associate Lead Character Artist. In addition to creating stylized characters and creatures, she also has a passion for working with character customization systems to support self expression and inclusivity in games.
Cedric Adams
Cedric Adams
Cedric is Lead Animator at Gardens. Touted as an up-and-coming multimedia artist, Cedric is most known for his lead animation credits on Where Cards Fall and Star Trek: Resurgence, his singer/songwriter alias Foxfrd, and his cosplay of Arcane’s Ekko. Cedric has an obsession with progress so he spends most of his time learning new skills and refining old ones.
Siobhan Beeman
Siobhan Beeman
Siobhan is Engineering Manager at Gardens. Her career began at the dawn of the PC era, working on the Wing Commander and Ultima series at Origin. She's been a coder, writer, producer, manager, electrical engineer, game designer, and college instructor, with side quests in tabletop gaming and escape-room construction.
Nick Clark
Nick Clark
Nick is a Senior Network Gameplay Engineer. He has over 10 years of experience building a variety of games as both a designer and engineer, and is passionate about bringing people together in positive ways through games.
Rosemary McGill
Rosemary McGill
Rosemary is a Producer at Gardens. She got her start in games working on Campo Santo’s Firewatch, and later became writer / designer / producer of the massively multiplayer horror-baseball experience Blaseball. Rosemary is driven by her passion for pushing the boundaries of interactive narrative experience, and the unique potential of games to create opportunities for catharsis.
Lonnie Rad
Lonnie Rad
Lonnie is a Producer at Gardens. Previously, Lonnie worked as a Product Manager and Producer on Blaseball, an award-winning horror fantasy baseball sim.
Alexei Pepers
Alexei Pepers
Alexei is a Senior Technical System Designer at Gardens. A founding member of Inflexion Games, she previously built the systems underpinning the realms of Nightingale. Her interest in blending player agency with procedural systems led her next to Blaseball, and now to Gardens. She also co-organizes Roguelike Celebration, a community conference that embraces the full breadth of all things roguelike-adjacent.
Jane Ng
Jane Ng
Jane is Operations Director at Gardens. Jane previously was the Visual Director at Possibility Space where she built a diverse art team from the ground up. Her past credits as an env artist include Half-Life: Alyx, Firewatch, Brutal Legend, and more. Outside of work she enjoys paddling sports of all kinds and playing her guzheng.
Matt Schwartz
Matt Schwartz
Matt is a Senior VFX Artist at Gardens. He has been in the game industry for over 10 years helping create satisfying gameplay moments through visual impact. He has worked on a range of titles at Ubisoft as an FX Artist such as Far Cry PrimalFor HonorWatch Dogs 2Far Cry 5Starlink and Far Cry 6, Riot as an FX Lead and in Art Direction on Legends of Runeterra and Blizzard as an FX Lead on their Unannounced Survival Game.
Ken Finlayson
Ken Finlayson
Ken is a Principal Technical Artist at Gardens. He has worked in several areas of computer graphics. Most recently he was contributing to the computer vision field making ethical synthetic data sets to train on, and helping cars and the visually impaired navigate the world. His previous game credits include Dragon Age: Origins, Mass Effect 1, 2 and 3, Sunset Overdrive, The Long Dark and more..
Alex Hogan
Alex Hogan
Alex is a Technical Art Lead at Gardens. He has been tech-arting for around 20 years, previously working on Asheron's Call 2, Shadow of Mordor, Halo 5, and XDefiant, as well as making little games in his spare time. Alex is motivated by the love of watching his work come alive on screen and seeing the emotional experiences his work inspires in a player, as well as the lasting memories and point of view a poignant game experience can leave a player with.
Ben McEntee
Ben McEntee
Ben is a Concept Artist at Gardens. Ben previously worked at Dlala Studios on Disney Illusion Island, and at Possibility Space on an unannounced title. Before switching over to game development, he worked with animation studios like Titmouse, on AMC’s show Pantheon, and with Skydance Animation. In his free time Ben enjoys biking and doodling in his sketchbook.
Rick Silliker
Rick Silliker
Rick is a Technical Artist at Gardens. Stay tuned for more info about Rick!
Aaron Roseman
Aaron Roseman
Aaron is a Senior Producer at Gardens. Since 2004, he has helped develop and ship games from successful franchises including Spider-man, Call of Duty, and Sonic the Hedgehog. When he is not collecting or playing video games, he spends his free time with his family and cats.
Serge Knystautas
Serge Knystautas
Serge is head of engineering at Gardens. He's been leading teams to ship both games and tech products for nearly three decades.
Karen LeBlanc
Karen LeBlanc
Karen is the Recruiter for Gardens Interactive. She has been privileged to work in the games industry for the last decade in AAA, mobile, and agency settings. Besides building inclusive and all-encompassing talent programs for studios, Karen's heart soars connecting people to their dreams and that is not a role she takes lightly.
Jimmy Malachier
Jimmy Malachier
Jimmy is a Senior Environment Artist at Gardens. Stay tuned for more about Jimmy!
Kim Nguyen
Kim Nguyen
Kim is a Senior Animator at Gardens. She's animated a wide range of characters and creatures on projects like God of War: Ragnarok, Ori and the Will of the Wisps, and SMITE. Outside of work, she is a forever ttrpg DM and her dog is adorable.
Nick Mhley
Nick Mhley
Nick is a Lead Game Designer. He has worked as a game designer on Guild Wars 2, State of Decay, and Gigantic. His biggest joy is playing multiplayer games with friends and his teenage son.
Melissa Mazzocco
Melissa Mazzocco
Melissa is a Senior Environment Artist at Gardens. She has been been an environment artist for 8 years, and has worked on Guild Wars 2, Scavengers, and unannounced projects at ArenaNet and most recently, Possibility Space. When not working or playing games, Melissa passes the time hanging out with her cats, tending to her growing plant collection, and practicing the banjo.
Andy Porter
Andy Porter
Andy is Art Director at Gardens, more on Andy soon!
Tyler Palladino
Tyler Palladino
Tyler is a Senior Character Artist at Gardens. He's worked on games like SMITE, Soundfall, Rushdown Revolt, and Project O.R.C.S. He's an RPG and TTRPG fanatic, always looking to find new ways to bring characters to life.
Saul Abreu
Saul Abreu
Saul is Senior Engineer at Gardens, more on Saul soon!
Noah Alonzo
Noah Alonzo
Noah is Concept Artist at Gardens, more on Noah soon!
Dan Ristic
Dan Ristic
Dan is Senior Engineer at Gardens, more on Dan soon!
Charlie Ngo
Charlie Ngo
Charlie is a Senior Gameplay Engineer at Gardens. He has been creating gameplay systems and tools across a variety of genres and platforms for over a decade. His previous work can be found in Defense Grid 2, Brass Tactics, Racoon Lagoon, an unannounced open-world DnD RPG, and more. Charlie enjoys dabbling in music composition and art in his spare time.
Sarah Mainwaring
Sarah Mainwaring
Sarah is the Technical Director at Gardens and has been making games for over 10 years. Most recently she was the area lead for the gameplay programming team on Nightingale. She has also worked on the Fable franchise. She wants to make games that bring people together, both the players and the dev team. She is passionate about making the gaming industry a better place for everyone - a place where everyone can be happy, healthy, challenged, and whole.
Matt Morgan
Matt Morgan
Matt is Sound Designer at Gardens, more on Matt soon!
Matt Morgan
Jonas Norberg
Jonas heads up the Art Team at Gardens. He previously has worked in many different creative leadership roles at companies such as Blizzard, Microsoft and DICE, helping ship games like Battlefield 2, Mass Effect, Diablo IV, and many others. When he’s not at work, he likes being on a mountain, or in the ocean, or at least out in nature somewhere.